CSC 1010 VISUAL BASIC PROGRAMMING (for non-majors)
Two hours. Introduction to design and development of computer programs using Visual BASIC. Topics include design of visual human-computer interfaces, calculations, decision making, and loops. Does not count towards the Computer Science major or minor or the Computer Science/Mathematics major.
CSC 1020 BITS BOTS AND GAMES (for non-majors)
Two hours. An introduction to current computer science topics such as human-computer interaction, robotics, computer games, and societal issues. Does not count towards the Computer Science major or minor or the Computer Science/Mathematics major.
CSC/MAT 2100 DISCRETE STRUCTURES
Four hours. Same as MAT 2100. An introduction to discrete mathematics. Topics include logic, set theory, basic proofs, mathematical induction and recursion, counting principles and probability.
CSC 2231 PROGRAMMING AND DATA STRUCTURES I
Four hours. Concepts, terminology, and methods of object-oriented programming, algorithms and problem-solving, fundamental data structures. Java Programming.
CSC 2232 PROGRAMMING AND DATA STRUCTURES II
Four hours. Prerequisite: CSC 2231. Event-driven programming, fundamental algorithms, algorithmic analysis and complexity, C++ programming with pointers and memory management.
CSC 3233 PROGRAMMING AND DATA STRUCTURES III
Four hours. Prerequisite: CSC 2232. Programming principles and practices using C and C++ programming languages. Memory, addresses, pointers, arrays, and vectors. Containers and iterators. Introduction to embedded systems programming. Student will complete at least one substantial C++ programming project.
CSC 3310 COMPUTER ORGANIZATION AND ARCHITECTURE
Four hours. Prerequisites: CSC 1010 or CSC 2231 or sophomore standing. Introduces students to digital systems, logic circuits, and the organization and architecture of computer systems, beginning with the standard von Neumann model and then moving forward to more recent architectural concepts.
CSC 3335 DATABASE ANALYSIS AND DESIGN
Two hours. Prerequisites: CSC 1010 or CSC 2231 or sophomore standing. Introduction to the theory and practice of database systems. Focus on analysis and design of relational databases, including distributed systems and large business and scientific databases.
CSC 3336 WEB APPLICATIONS
Two hours. Prerequisite: CSC 3335. Introduction to the theory and practice of web applications including how to design and develop web sites and web based applications. Topics will include web development tools, languages, and models.
CSC 3350 COMPUTER GAME DESIGN
Four hours. Prerequisites: CSC 2231 and CSC 2232. Storyboarding, technology, science, and graphics involved in the creation of computer games. Emphasis on hands-on design and development of games.
CSC 3370 PROGRAMMING LANGUAGE CONCEPTS
Four hours. Prerequisites: CSC 2231 and CSC 2232 and CSC/MAT 2100. Study of the fundamental concepts of modern programming languages. Comparison of programming language design, implementation, and use in different programming language paradigms. Design and implementation of simple programming languages.
CSC 3380 ANALYSIS OF ALGORITHMS
Four hours. Prerequisite: CSC2232. Design and analysis of algorithms and data structures. Topics include: asymptotic analysis, sorting, selection, graph algorithms, recurrence relations, divide-and-conquer algorithms, greedy algorithms, search trees, NP-completeness.
CSC 3951 COMPUTER SCIENCE RESEARCH I
Two or three hours. Prerequisites: CSC 2231 and CSC 2232 and permission of the instructor and minimum 3.0 grade point average. Directed research in a computer science topic to be selected in consultation with the faculty. Semester-long project culminating in a formal presentation and detailed technical documentation of the research process and results.
CSC 4400 SOFTWARE ENGINEERING
Four hours. Prerequisites: CSC 2232 and successful completion of coursework that satisfies Effective Communication SLOs A and B. Concepts and methods of large-scale software development. Requirements analysis, specification, design, implementation, testing, and documentation. Professional and ethical responsibilities. Risks and liabilities of computer-based systems. Individual responsibility, teamwork, professionalism, and effective written and oral technical communication are emphasized in a semester-long project. Gen Ed: EC-C
CSC 4410 OPERATING SYSTEMS AND CONCURRENCY
Four hours. Prerequisite: CSC 2232. Components of an operating system, processes, scheduling, memory management, and file systems. Concurrent programming and synchronization.
CSC 4640 SELECTED TOPICS IN COMPUTER SCIENCE
Four hours. Prerequisite: CSC 2232 or permission of the instructor. Covers contemporary topics in computer science. (For example: Artificial intelligence, robotics.) Course may be repeated for credit with a different topic.
CSC 4645 SELECTED TOPICS IN COMPUTER SCIENCE AND MATHEMATICS
Two or four hours. Same as MAT 4645. Prerequisite: Permission of instructor. Covers contemporary topics at an advanced level in applied mathematics and computer science. (For example: numerical methods, graph theory.) Course may be repeated for credit with a different topic.
CSC 4952 COMPUTER SCIENCE RESEARCH II
Two or three hours. Prerequisites: Senior standing and CSC 3951 and permission of the instructor, and minimum 3.0 grade point average. Directed research in a computer science topic to be selected in consultation with the instructor. Semester-long project culminating in a formal presentation and detailed technical documentation of the research process and results.
CSC 4960 INTERNSHIP
Three hours. Prerequisites: Senior standing and permission of the instructor and minimum 2.5 grade point average. Correlating theory and practice in an operating setting; supervision by cooperating practitioners and faculty in several areas of application. Does not count towards the Computer Science/Mathematics major.
CSC 4999 COMPUTER SCIENCE SENIOR SEMINAR
Two hours. Prerequisites: Senior standing. Presentation and delivery of papers from the current computer science literature. In-depth study of a computer science topic culminating in a formal presentation and paper.
MAT 2022 ELEMENTARY STATISTICS
Four hours. Students use statistical methods to analyze data from real world situations and make inferences. These methods involve descriptive analysis, probability distributions, correlation, linear regression, the Central Limit Theorem, confidence intervals, and hypothesis testing. Credit cannot be earned for both MAT 2022 and MAT 2032. Gen Ed: Qn
MAT 2032 BIOSTATISTICS
Four hours. Applied statistical tools for analysis and decision making with applications for biology, environmental and agricultural sciences. Statistical terminology, collection and presentation of data, probability distributions, sampling, experimental design, parametric and nonparametric procedures, regression, correlation and analysis of variance. Class demonstrations of analysis using statistical software. Credit cannot be earned for both MAT 2022 and MAT 2032. Gen Ed: Qn
MAT 2311 CALCULUS I WITH PLANE ANALYTIC GEOMETRY
Four hours. The study of differentiation and integration of algebraic and transcendental functions. Applications of differentiation, Mean Value Theorem, maximum/minimum, problems and The Fundamental Theorem of Calculus. Topics in plane analytic geometry. Use of computer algebra system (CAS) required. Gen Ed: Qn